About this app
About Super Mario All Stars
Super Mario All-Stars — PC Port A native Windows and Android version of *Super Mario All-Stars* (SNES) with a launcher, true widescreen, re-anchored HUDs, display options, cheats, level select, achievements, a sound test and a music player. **It contains no game data: it runs from your own ROM** (Super Mario All-Stars (USA).sfc, CRC32 925637C7); no game starts without it. Building Requirements: Windows 10/11, Visual Studio 2022 (C++ workload) and CMake 3.20+. No other libraries are needed (Direct3D 11, Direct2D, XAudio2, XInput and DirectInput come with Windows). The program is written to build\Release\SuperMarioAllStars.exe. Android The same code builds for Android (android/), as the Mickey & Donald Collection's does: SDL2 2.32.10 compiled from source for the window, sound and controllers, OpenGL ES 3.0 for the picture. You need the Android SDK with NDK 28.2 and CMake 3.31.6 (both from the SDK manager) and JDK 17 or later. The SDL2 source belongs in third_party/SDL2-2.32.10-src (android/fetch_sdl.ps1 downloads and checks it), then: The APK ends up in android/app/build/outputs/apk/debug/ (64-bit ARM phones and tablets, Android 6.0 or later, and the x86_64 emulator). Release builds are signed when android/keystore.properties names a keystore (storeFile, storePassword, keyAlias, keyPassword), as the Disney collection's are. Running Put the ROM next to the executable, in a roms…
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Super Mario All Stars Version History
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