About Shells MP
multiplayer mode is supported, so you will need 2 devices: one for thimblerigger
and another one for the victim. Devices should be connected to the same WiFi
network segment.
If you are thimblerigger - start the game, wait for the victim, put ball and few
cups then move cups.
If you are victim - connect the game, watch and guess.
Source code gives an example how following techonologies can be used:
* Android NSD for device discovery
* OpenGL text rendering
* OpenGL ball rendering
* OpenGL shadows rendering
* JS-Collider: Java network framework <a href="https://github.com/js-labs/js-collider">JS-Collider</a>
Shells MP Version History
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