About this app
About SHANKPIT
SHANKPIT Game Architecture Document Project page:** https://emilyspringerton.github.io/SHANKPIT/ — built from site/ and published by .github/workflows/pages.yml on every push to master that touches the site or the docs. site/README.md has the pipeline and the one repository setting it needs. Current Status (2026-08-26) CI is green (ShankPit Factory #784+) after a real fix: the cutscene system and spatial audio engine (both real, shipped features) had never been added to the Windows client's hardcoded mingw build command, so every CI run since build #721 failed with undefined references. Also fixed: helicopter HUD text was overlapping into unreadable garbage — the real flight physics (enter/fly/hover) were never actually broken, just unreadable. New since**: CTF-with-bots (MODE_CTFB) now randomly picks Voxworld or Oil Tanker instead of always Oil Tanker; story-mode enemies got real abilities (2 new threat roles, RedGarden-style squad AI and abilities — graphics stay stubs for now, abilities do not); GOLDENBAND skinned-mesh support landed (S144-02 Stage B). See CHANGELOG.md. What SHANKPIT is right now At a high level, SHANKPIT currently includes: a lobby/client app with local and networked play flows a UDP server-authoritative game server multiple local and networked game modes linked scenes connected by portals terrain-backed worlds in addition to box/block geometry team modes…