About this app
About Jetstrike
Jetstrike Original jetpack deathmatch for Android, written in Kotlin with a plain Canvas game loop (no engine, no extra libraries). Landscape only, fullscreen Twin-stick touch controls: left stick moves and flies (push up), right stick aims and fires 4 bots, 3 skill levels, pickups, 4 weapons, first to 12 kills Synthesized sound effects, no audio assets Build Every push to main runs the **Build release APK** workflow and publishes Jetstrike.apk under Releases. Local build: gradle assembleRelease (needs JDK 17 and the Android SDK). The workflow decodes the release key from signing/release.keystore.b64 into app/release.keystore. The bundled key is for sideloading only. Use your own key before publishing to a store. v2 **LAN multiplayer**: one phone taps HOST LAN, others tap JOIN LAN on the same Wi-Fi or hotspot. Team mode (up to 3 humans vs 3 bots) or Solo free-for-all (up to 4 humans plus bots). Two weapon slots with a tap-to-swap bar, grenades (players only), floating damage numbers. Sticks only respond on their own pads; dragging anywhere else pans the camera.
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Jetstrike Version History
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